[This is preliminary documentation and is subject to change.]
Character layers
Namespace:
Phoenix.WorldDataAssembly: Phoenix (in Phoenix.dll) Version: 0.7.0.0
Syntax
| C# | Visual Basic | Visual C++ |
public enum Layer
Public Enumeration Layer
public enum class Layer
Members
| Member | Description |
|---|---|
| None |
Object is not in layer
|
| RightHand |
One handed weapon
|
| LeftHand |
Two handed weapon, shield, or misc.
|
| Shoes |
Shoes
|
| Pants |
Pants
|
| Shirt |
Shirt
|
| Hat |
Helm/Hat
|
| Gloves |
Gloves
|
| Ring |
Ring
|
| Unused |
Unused
|
| Neck |
Neck
|
| Hair |
Hair
|
| Waist |
Waist (half apron)
|
| InnerTorso |
Torso (inner) (chest armor)
|
| Bracelet |
Bracelet
|
| Unused2 |
Unused (backpack, but backpacks go to 0x15)
|
| FacialHair |
Facial Hair
|
| MiddleTorso |
Torso (middle) (sircoat, tunic, full apron, sash)
|
| Earrings |
Earrings
|
| Arms |
Arms
|
| Cloak |
Back (cloak)
|
| Backpack |
Backpack
|
| OuterTorso |
Torso (outer) (robe)
|
| OuterLegs |
Legs (outer) (skirt/kilt)
|
| InnerLegs |
Legs (inner) (leg armor)
|
| Mount |
Mount (horse, ostard, etc)
|
| NPCBuyContainer |
NPC Buy Restock container
|
| NPCContainer |
NPC Buy no restock container
|
| NPCSellContainer |
NPC Sell container
|
| Bank |
PC Bank Box
|