[This is preliminary documentation and is subject to change.]

Character layers

Namespace:  Phoenix.WorldData
Assembly:  Phoenix (in Phoenix.dll) Version: 0.7.0.0

Syntax

         
 C#  Visual Basic  Visual C++ 
public enum Layer
Public Enumeration Layer
public enum class Layer

Members

MemberDescription
None
Object is not in layer
RightHand
One handed weapon
LeftHand
Two handed weapon, shield, or misc.
Shoes
Shoes
Pants
Pants
Shirt
Shirt
Hat
Helm/Hat
Gloves
Gloves
Ring
Ring
Unused
Unused
Neck
Neck
Hair
Hair
Waist
Waist (half apron)
InnerTorso
Torso (inner) (chest armor)
Bracelet
Bracelet
Unused2
Unused (backpack, but backpacks go to 0x15)
FacialHair
Facial Hair
MiddleTorso
Torso (middle) (sircoat, tunic, full apron, sash)
Earrings
Earrings
Arms
Arms
Cloak
Back (cloak)
Backpack
Backpack
OuterTorso
Torso (outer) (robe)
OuterLegs
Legs (outer) (skirt/kilt)
InnerLegs
Legs (inner) (leg armor)
Mount
Mount (horse, ostard, etc)
NPCBuyContainer
NPC Buy Restock container
NPCContainer
NPC Buy no restock container
NPCSellContainer
NPC Sell container
Bank
PC Bank Box

See Also