[This is preliminary documentation and is subject to change.]
Character layers
Namespace:
Phoenix.WorldDataAssembly: Phoenix (in Phoenix.dll) Version: 0.7.0.0
Syntax
C# | Visual Basic | Visual C++ |
public enum Layer
Public Enumeration Layer
public enum class Layer
Members
Member | Description |
---|---|
None |
Object is not in layer
|
RightHand |
One handed weapon
|
LeftHand |
Two handed weapon, shield, or misc.
|
Shoes |
Shoes
|
Pants |
Pants
|
Shirt |
Shirt
|
Hat |
Helm/Hat
|
Gloves |
Gloves
|
Ring |
Ring
|
Unused |
Unused
|
Neck |
Neck
|
Hair |
Hair
|
Waist |
Waist (half apron)
|
InnerTorso |
Torso (inner) (chest armor)
|
Bracelet |
Bracelet
|
Unused2 |
Unused (backpack, but backpacks go to 0x15)
|
FacialHair |
Facial Hair
|
MiddleTorso |
Torso (middle) (sircoat, tunic, full apron, sash)
|
Earrings |
Earrings
|
Arms |
Arms
|
Cloak |
Back (cloak)
|
Backpack |
Backpack
|
OuterTorso |
Torso (outer) (robe)
|
OuterLegs |
Legs (outer) (skirt/kilt)
|
InnerLegs |
Legs (inner) (leg armor)
|
Mount |
Mount (horse, ostard, etc)
|
NPCBuyContainer |
NPC Buy Restock container
|
NPCContainer |
NPC Buy no restock container
|
NPCSellContainer |
NPC Sell container
|
Bank |
PC Bank Box
|