[This is preliminary documentation and is subject to change.]
Namespace: Phoenix.WorldDataAssembly: Phoenix (in Phoenix.dll) Version: 0.7.0.0
Syntax
C# | Visual Basic | Visual C++ |
public struct SkillValue
Public Structure SkillValue
public value class SkillValue
Members
All Members | Constructors ![]() | Fields ![]() | Methods ![]() |
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Member | Description | |
---|---|---|
![]() | SkillValue(UInt16, UInt16, UInt16, SkillLock, UInt16) | Initializes a new instance of the SkillValue class |
![]() | Equals(SkillValue) | |
![]() | Equals(Object) | (Overrides ValueType..::.Equals(Object).) |
![]() | GetHashCode()()() | (Overrides ValueType..::.GetHashCode()()().) |
![]() | ID | |
![]() | Lock | |
![]() | MaxValue |
If 0xFFFF skill max value isn't supplied.
|
![]() | RealValue | |
![]() | ToString()()() | (Overrides ValueType..::.ToString()()().) |
![]() | Value |