[This is preliminary documentation and is subject to change.]
Raised when appeared character that wasn't in World. This event is asynchronous.
Namespace:
Phoenix.WorldDataAssembly: Phoenix (in Phoenix.dll) Version: 0.7.0.0
Syntax
C# | Visual Basic | Visual C++ |
public static event CharacterAppearedEventHandler CharacterAppeared
Public Shared Event CharacterAppeared As CharacterAppearedEventHandler
public: static event CharacterAppearedEventHandler^ CharacterAppeared { void add (CharacterAppearedEventHandler^ value); void remove (CharacterAppearedEventHandler^ value); }