[This is preliminary documentation and is subject to change.]

Raised when appeared character that wasn't in World. This event is asynchronous.

Namespace:  Phoenix.WorldData
Assembly:  Phoenix (in Phoenix.dll) Version: 0.7.0.0

Syntax

         
 C#  Visual Basic  Visual C++ 
public static event CharacterAppearedEventHandler CharacterAppeared
Public Shared Event CharacterAppeared As CharacterAppearedEventHandler
public:
static  event CharacterAppearedEventHandler^ CharacterAppeared {
	void add (CharacterAppearedEventHandler^ value);
	void remove (CharacterAppearedEventHandler^ value);
}

See Also