[This is preliminary documentation and is subject to change.]
Namespace: Phoenix.WorldDataAssembly: Phoenix (in Phoenix.dll) Version: 0.7.0.0
Syntax
C# | Visual Basic | Visual C++ |
public static class World
Public NotInheritable Class World
public ref class World abstract sealed
Members
All Members | Properties ![]() | Methods ![]() | Events ![]() |
![]() ![]() | ![]() ![]() ![]() | ![]() ![]() | ![]() ![]() ![]() ![]() |
Member | Description | |
---|---|---|
![]() ![]() | AddObjectChangedCallback(Serial, ObjectChangedEventHandler) | |
![]() ![]() | CleanUp()()() | |
![]() ![]() | CleanUp(Int32) | |
![]() ![]() | Exists(UInt32) |
Returns whether object exist in world.
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![]() ![]() | FindDistance |
Gets distance that filters items during search in ItemsCollection.
This value is thread-dependent. When thread starts it is initalized to Config.GroundFindDistance.
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![]() ![]() | GetCharacter(UInt32) |
Gets character of specified serial.
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![]() ![]() | GetItem(UInt32) |
Gets item of specified serial.
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![]() ![]() | GetObject(UInt32) |
Gets object of specified serial.
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![]() ![]() | Ground |
Gets collection of all known items (doesn't have to correspond to client).
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![]() ![]() | CharacterAppeared |
Raised when appeared character that wasn't in World. This event is asynchronous.
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![]() ![]() | Characters |
Gets collection of all known characters (doesn't have to correspond to client).
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![]() ![]() | ItemUpdated |
Raised when item is updated.
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![]() ![]() | Player |
Gets object representing Player.
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![]() ![]() | RemoveObjectChangedCallback(Serial, ObjectChangedEventHandler) | |
![]() ![]() | SunLight |
Gets current sun light level.
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![]() ![]() | SunLightChanged |
Raised when player's light level has changed.
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![]() ![]() | WorldCleaned |