[This is preliminary documentation and is subject to change.]

Namespace:  Phoenix.WorldData
Assembly:  Phoenix (in Phoenix.dll) Version: 0.7.0.0

Syntax

         
 C#  Visual Basic  Visual C++ 
public static class World
Public NotInheritable Class World
public ref class World abstract sealed

Members

            
 All Members  Properties   Methods   Events  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
AddObjectChangedCallback(Serial, ObjectChangedEventHandler)
CleanUp()()()
CleanUp(Int32)
Exists(UInt32)
Returns whether object exist in world.
FindDistance
Gets distance that filters items during search in ItemsCollection. This value is thread-dependent. When thread starts it is initalized to Config.GroundFindDistance.
GetCharacter(UInt32)
Gets character of specified serial.
GetItem(UInt32)
Gets item of specified serial.
GetObject(UInt32)
Gets object of specified serial.
Ground
Gets collection of all known items (doesn't have to correspond to client).
CharacterAppeared
Raised when appeared character that wasn't in World. This event is asynchronous.
Characters
Gets collection of all known characters (doesn't have to correspond to client).
ItemUpdated
Raised when item is updated.
Player
Gets object representing Player.
RemoveObjectChangedCallback(Serial, ObjectChangedEventHandler)
SunLight
Gets current sun light level.
SunLightChanged
Raised when player's light level has changed.
WorldCleaned

Inheritance Hierarchy

System..::.Object
  Phoenix.WorldData..::.World

See Also