[This is preliminary documentation and is subject to change.]
Namespace: Phoenix.WorldDataAssembly: Phoenix (in Phoenix.dll) Version: 0.7.0.0
Syntax
C# | Visual Basic | Visual C++ |
public static class World
Public NotInheritable Class World
public ref class World abstract sealed
Members
All Members | Properties | Methods | Events |
Public Protected | Instance Static | Declared Inherited | XNA Framework Only .NET Compact Framework Only |
Member | Description | |
---|---|---|
AddObjectChangedCallback(Serial, ObjectChangedEventHandler) | ||
CleanUp()()() | ||
CleanUp(Int32) | ||
Exists(UInt32) |
Returns whether object exist in world.
| |
FindDistance |
Gets distance that filters items during search in ItemsCollection.
This value is thread-dependent. When thread starts it is initalized to Config.GroundFindDistance.
| |
GetCharacter(UInt32) |
Gets character of specified serial.
| |
GetItem(UInt32) |
Gets item of specified serial.
| |
GetObject(UInt32) |
Gets object of specified serial.
| |
Ground |
Gets collection of all known items (doesn't have to correspond to client).
| |
CharacterAppeared |
Raised when appeared character that wasn't in World. This event is asynchronous.
| |
Characters |
Gets collection of all known characters (doesn't have to correspond to client).
| |
ItemUpdated |
Raised when item is updated.
| |
Player |
Gets object representing Player.
| |
RemoveObjectChangedCallback(Serial, ObjectChangedEventHandler) | ||
SunLight |
Gets current sun light level.
| |
SunLightChanged |
Raised when player's light level has changed.
| |
WorldCleaned |