[This is preliminary documentation and is subject to change.]
Namespace: Phoenix.WorldDataAssembly: Phoenix (in Phoenix.dll) Version: 0.7.0.0
Syntax
| C# | Visual Basic | Visual C++ |
public static class World
Public NotInheritable Class World
public ref class World abstract sealed
Members
| All Members | Properties | Methods | Events |
| Member | Description | |
|---|---|---|
| AddObjectChangedCallback(Serial, ObjectChangedEventHandler) | ||
| CleanUp()()() | ||
| CleanUp(Int32) | ||
| Exists(UInt32) |
Returns whether object exist in world.
| |
| FindDistance |
Gets distance that filters items during search in ItemsCollection.
This value is thread-dependent. When thread starts it is initalized to Config.GroundFindDistance.
| |
| GetCharacter(UInt32) |
Gets character of specified serial.
| |
| GetItem(UInt32) |
Gets item of specified serial.
| |
| GetObject(UInt32) |
Gets object of specified serial.
| |
| Ground |
Gets collection of all known items (doesn't have to correspond to client).
| |
| CharacterAppeared |
Raised when appeared character that wasn't in World. This event is asynchronous.
| |
| Characters |
Gets collection of all known characters (doesn't have to correspond to client).
| |
| ItemUpdated |
Raised when item is updated.
| |
| Player |
Gets object representing Player.
| |
| RemoveObjectChangedCallback(Serial, ObjectChangedEventHandler) | ||
| SunLight |
Gets current sun light level.
| |
| SunLightChanged |
Raised when player's light level has changed.
| |
| WorldCleaned |