[This is preliminary documentation and is subject to change.]

Raised when player's light level has changed.

Namespace:  Phoenix.WorldData
Assembly:  Phoenix (in Phoenix.dll) Version: 0.7.0.0

Syntax

         
 C#  Visual Basic  Visual C++ 
public static event EventHandler SunLightChanged
Public Shared Event SunLightChanged As EventHandler
public:
static  event EventHandler^ SunLightChanged {
	void add (EventHandler^ value);
	void remove (EventHandler^ value);
}

See Also