[This is preliminary documentation and is subject to change.]
Targets tile at player-relative coordinates.
Namespace:
PhoenixAssembly: Phoenix (in Phoenix.dll) Version: 0.7.0.0
Syntax
C# | Visual Basic | Visual C++ |
[CommandAttribute] public static IRequestResult WaitTargetTileRel( int relX, int relY, sbyte relZ, ushort staticGraphic )
<CommandAttribute> _ Public Shared Function WaitTargetTileRel ( _ relX As Integer, _ relY As Integer, _ relZ As SByte, _ staticGraphic As UShort _ ) As IRequestResult
[CommandAttribute] public: static IRequestResult^ WaitTargetTileRel( int relX, int relY, signed char relZ, unsigned short staticGraphic )