[This is preliminary documentation and is subject to change.]

Targets tile at player-relative coordinates.

Namespace:  Phoenix
Assembly:  Phoenix (in Phoenix.dll) Version: 0.7.0.0

Syntax

         
 C#  Visual Basic  Visual C++ 
[CommandAttribute]
public static IRequestResult WaitTargetTileRel(
	int relX,
	int relY,
	sbyte relZ,
	ushort staticGraphic
)
<CommandAttribute> _
Public Shared Function WaitTargetTileRel ( _
	relX As Integer, _
	relY As Integer, _
	relZ As SByte, _
	staticGraphic As UShort _
) As IRequestResult
[CommandAttribute]
public:
static IRequestResult^ WaitTargetTileRel(
	int relX, 
	int relY, 
	signed char relZ, 
	unsigned short staticGraphic
)

Parameters

relX
Int32
relY
Int32
relZ
SByte
staticGraphic
UInt16

See Also