[This is preliminary documentation and is subject to change.]

Namespace:  Phoenix
Assembly:  Phoenix (in Phoenix.dll) Version: 0.7.0.0

Syntax

         
 C#  Visual Basic  Visual C++ 
public static class UO
Public NotInheritable Class UO
public ref class UO abstract sealed

Members

            
 All Members  Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
AddObject(String)
This function ins provided only for compatilibity with Injection. Objects are deleted on logout.
AddObject(String, Serial)
This function ins provided only for compatilibity with Injection. Objects are deleted on logout.
Attack()()()
Attacks this instance.
Attack(Serial)
Attacks the specified serial.
Backpack
Gets the backpack.
BandageSelf()()()
Hodi na sebe bandy.
Cast(StandardSpell)
Casts the specified spell.
Cast(Byte)
Casts the specified spellnum.
Cast(String)
Casts the specified spellname.
Cast(StandardSpell, Serial)
Casts the specified spell.
Cast(Byte, Serial)
Casts the specified spellnum.
Cast(String, Serial)
Casts the specified spellname.
ClickObject(Serial)
Clicks the object.
Count(UInt16)
Counts the specified type.
Count(UInt16, UInt16)
Counts the specified type.
Dead
Spolehlive zjisteni, zdali jsme nazivu.
DeleteJournal()()()
Smaze obsah journalu (tyka se pouze aktualniho scriptu).
Drop(UInt16, Int16, Int16, SByte)
Drops the specified amount.
Drop(UInt16, Int16, Int16, SByte, Serial)
Drops the specified amount.
DropHere()()()
Drops the here.
DropHere(UInt16)
Drops the here.
DropHere(UInt16, Serial)
Drops the here.
EmptyContainer()()()
Empties the container.
EmptyContainer(Int32)
Empties the container.
EmptyContainer(Int32, Serial)
Empties the container.
EmptyContainer(Int32, Serial, Serial)
Empties the container.
EquipItem()()()
Equips the item.
EquipItem(Serial)
Equips the item.
Exec(String, array<Object>[]()[])
FindType(String, Graphic, UOColor, Serial)
Finds item type and adds it to Aliases as objectName.
Grab()()()
Grabs this instance.
Grab(UInt16)
Grabs the specified amount.
Grab(UInt16, Serial)
Grab(UInt16, Serial, Serial)
Grabs the specified amount.
Hide()()()
Zobrazi target a vybranou vec v klientovy skryje (pouze a jen v klientovy).
Hide(Serial)
Zadanou vec v klientovy skryje (pouze a jen v klientovy).
Info()()()
Info(Serial)
InJournal(String)
Zjisti, zdali se dany text nachazi v journalu.
Latency()()()
Loop(String, array<Object>[]()[])
Loop(Int32, String, array<Object>[]()[])
LoopCmd(String, array<Object>[]()[])
LoopCmd(Int32, String, array<Object>[]()[])
Macro(String)
MoveItem(Serial, UInt16, Serial)
Moves the item.
MoveItem(Serial, UInt16, Serial, UInt16, UInt16)
Moves the item.
MoveItem(Serial, UInt16, UInt16, UInt16, SByte)
Moves the item.
OpenDoor()()()
Opens the door.
PlayWav(String)
Prehraje .wav soubor.
Press(Keys)
Simuluje stisk klavesy v klientovy.
Print(Object)
Prints the specified o.
Print(String)
Prints the specified text.
Print(String, array<Object>[]()[])
Prints the specified format.
Print(UInt16, String)
Prints the specified color.
Print(UInt16, String, array<Object>[]()[])
Prints the specified color.
Print(SpeechFont, UInt16, String, array<Object>[]()[])
Prints the specified font.
PrintError(String, array<Object>[]()[])
Prints the error.
PrintInformation(String, array<Object>[]()[])
Prints the information.
PrintObject(Serial, String)
Prints the object.
PrintObject(Serial, String, array<Object>[]()[])
Prints the object.
PrintObject(Serial, UInt16, String)
Prints the object.
PrintObject(Serial, UInt16, String, array<Object>[]()[])
Prints text above object of specified id (like if it said it but you are the only one who see it).
PrintWarning(String, array<Object>[]()[])
Prints the warning.
RemoveJewelry()()()
RequestCharacterStatus(Serial)
Requests status of character from server.
RequestCharacterStatus(Serial, Int32)
Requests status of character from server.
Resync()()()
Request resync with server.
ResyncTimeRemaining
Gets time until resync will be allowed. If it is less than zero Resync can be called immediatly.
Run(String, array<Object>[]()[])
RunCmd(String, array<Object>[]()[])
Say(String)
Says the specified text.
Say(String, array<Object>[]()[])
Says the specified format.
Say(UInt16, String)
Says the specified color.
Say(UInt16, String, array<Object>[]()[])
Says the specified color.
Say(SpeechType, UInt16, String, array<Object>[]()[])
Says the specified type.
SetReceivingContainer()()()
Sets the receiving container.
SummonCreature(String)
Summons the creature.
SummonCreature(String, Serial)
Summons the creature.
TerminateAll()()()
Ukonci vsechny bezici scripty.
UnSetReceivingContainer()()()
Uns the set receiving container.
UseObject(Serial)
Uses the object.
UseSkill(StandardSkill)
Uses the skill.
UseSkill(String)
Uses the skill.
UseSkill(UInt16)
Uses the skill.
UseType(Graphic)
Uses the type.
UseType(Graphic, UOColor)
Uses the type.
UseUnicodePrint
Znaci, zdali se na prikaz Print(Object) pouziva unicode.
Version()()()
Version(Boolean)
Wait(Int32)
Blocks the current execution for a specified time.
WaitMenu(array<String>[]()[])
Waits the menu.
WaitTargetCancel()()()
Waits the target cancel.
WaitTargetLast()()()
Waits the target last.
WaitTargetObject(Serial)
Waits the target object.
WaitTargetSelf()()()
Waits the target self.
WaitTargetTile(UInt16, UInt16, SByte, UInt16)
WaitTargetTileRel(Int32, Int32, SByte, UInt16)
Targets tile at player-relative coordinates.
WaitTargetType(Graphic)
Waits the type of the target.
WaitTargetType(Graphic, UOColor)
Waits the type of the target.
Warmode(Boolean)
Warmodes the specified enabled.

Inheritance Hierarchy

System..::.Object
  Phoenix..::.UO

See Also