[This is preliminary documentation and is subject to change.]
Namespace: PhoenixAssembly: Phoenix (in Phoenix.dll) Version: 0.7.0.0
Syntax
C# | Visual Basic | Visual C++ |
public static class UO
Public NotInheritable Class UO
public ref class UO abstract sealed
Members
All Members | Fields | Properties | Methods |
Public Protected | Instance Static | Declared Inherited | XNA Framework Only .NET Compact Framework Only |
Member | Description | |
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AddObject(String) |
This function ins provided only for compatilibity with Injection.
Objects are deleted on logout.
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AddObject(String, Serial) |
This function ins provided only for compatilibity with Injection.
Objects are deleted on logout.
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Attack()()() |
Attacks this instance.
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Attack(Serial) |
Attacks the specified serial.
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Backpack |
Gets the backpack.
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BandageSelf()()() |
Hodi na sebe bandy.
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Cast(StandardSpell) |
Casts the specified spell.
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Cast(Byte) |
Casts the specified spellnum.
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Cast(String) |
Casts the specified spellname.
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Cast(StandardSpell, Serial) |
Casts the specified spell.
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Cast(Byte, Serial) |
Casts the specified spellnum.
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Cast(String, Serial) |
Casts the specified spellname.
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ClickObject(Serial) |
Clicks the object.
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Count(UInt16) |
Counts the specified type.
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Count(UInt16, UInt16) |
Counts the specified type.
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Dead |
Spolehlive zjisteni, zdali jsme nazivu.
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DeleteJournal()()() |
Smaze obsah journalu (tyka se pouze aktualniho scriptu).
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Drop(UInt16, Int16, Int16, SByte) |
Drops the specified amount.
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Drop(UInt16, Int16, Int16, SByte, Serial) |
Drops the specified amount.
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DropHere()()() |
Drops the here.
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DropHere(UInt16) |
Drops the here.
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DropHere(UInt16, Serial) |
Drops the here.
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EmptyContainer()()() |
Empties the container.
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EmptyContainer(Int32) |
Empties the container.
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EmptyContainer(Int32, Serial) |
Empties the container.
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EmptyContainer(Int32, Serial, Serial) |
Empties the container.
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EquipItem()()() |
Equips the item.
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EquipItem(Serial) |
Equips the item.
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Exec(String, array<Object>[]()[]) | ||
FindType(String, Graphic, UOColor, Serial) |
Finds item type and adds it to Aliases as objectName.
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Grab()()() |
Grabs this instance.
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Grab(UInt16) |
Grabs the specified amount.
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Grab(UInt16, Serial) | ||
Grab(UInt16, Serial, Serial) |
Grabs the specified amount.
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Hide()()() |
Zobrazi target a vybranou vec v klientovy skryje (pouze a jen v klientovy).
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Hide(Serial) |
Zadanou vec v klientovy skryje (pouze a jen v klientovy).
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Info()()() | ||
Info(Serial) | ||
InJournal(String) |
Zjisti, zdali se dany text nachazi v journalu.
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Latency()()() | ||
Loop(String, array<Object>[]()[]) | ||
Loop(Int32, String, array<Object>[]()[]) | ||
LoopCmd(String, array<Object>[]()[]) | ||
LoopCmd(Int32, String, array<Object>[]()[]) | ||
Macro(String) | ||
MoveItem(Serial, UInt16, Serial) |
Moves the item.
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MoveItem(Serial, UInt16, Serial, UInt16, UInt16) |
Moves the item.
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MoveItem(Serial, UInt16, UInt16, UInt16, SByte) |
Moves the item.
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OpenDoor()()() |
Opens the door.
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PlayWav(String) |
Prehraje .wav soubor.
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Press(Keys) |
Simuluje stisk klavesy v klientovy.
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Print(Object) |
Prints the specified o.
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Print(String) |
Prints the specified text.
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Print(String, array<Object>[]()[]) |
Prints the specified format.
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Print(UInt16, String) |
Prints the specified color.
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Print(UInt16, String, array<Object>[]()[]) |
Prints the specified color.
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Print(SpeechFont, UInt16, String, array<Object>[]()[]) |
Prints the specified font.
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PrintError(String, array<Object>[]()[]) |
Prints the error.
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PrintInformation(String, array<Object>[]()[]) |
Prints the information.
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PrintObject(Serial, String) |
Prints the object.
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PrintObject(Serial, String, array<Object>[]()[]) |
Prints the object.
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PrintObject(Serial, UInt16, String) |
Prints the object.
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PrintObject(Serial, UInt16, String, array<Object>[]()[]) |
Prints text above object of specified id (like if it said it but you are the only one who see it).
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PrintWarning(String, array<Object>[]()[]) |
Prints the warning.
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RemoveJewelry()()() | ||
RequestCharacterStatus(Serial) |
Requests status of character from server.
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RequestCharacterStatus(Serial, Int32) |
Requests status of character from server.
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Resync()()() |
Request resync with server.
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ResyncTimeRemaining |
Gets time until resync will be allowed. If it is less than zero Resync can be called immediatly.
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Run(String, array<Object>[]()[]) | ||
RunCmd(String, array<Object>[]()[]) | ||
Say(String) |
Says the specified text.
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Say(String, array<Object>[]()[]) |
Says the specified format.
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Say(UInt16, String) |
Says the specified color.
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Say(UInt16, String, array<Object>[]()[]) |
Says the specified color.
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Say(SpeechType, UInt16, String, array<Object>[]()[]) |
Says the specified type.
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SetReceivingContainer()()() |
Sets the receiving container.
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SummonCreature(String) |
Summons the creature.
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SummonCreature(String, Serial) |
Summons the creature.
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TerminateAll()()() |
Ukonci vsechny bezici scripty.
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UnSetReceivingContainer()()() |
Uns the set receiving container.
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UseObject(Serial) |
Uses the object.
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UseSkill(StandardSkill) |
Uses the skill.
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UseSkill(String) |
Uses the skill.
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UseSkill(UInt16) |
Uses the skill.
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UseType(Graphic) |
Uses the type.
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UseType(Graphic, UOColor) |
Uses the type.
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UseUnicodePrint |
Znaci, zdali se na prikaz Print(Object) pouziva unicode.
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Version()()() | ||
Version(Boolean) | ||
Wait(Int32) |
Blocks the current execution for a specified time.
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WaitMenu(array<String>[]()[]) |
Waits the menu.
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WaitTargetCancel()()() |
Waits the target cancel.
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WaitTargetLast()()() |
Waits the target last.
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WaitTargetObject(Serial) |
Waits the target object.
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WaitTargetSelf()()() |
Waits the target self.
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WaitTargetTile(UInt16, UInt16, SByte, UInt16) | ||
WaitTargetTileRel(Int32, Int32, SByte, UInt16) |
Targets tile at player-relative coordinates.
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WaitTargetType(Graphic) |
Waits the type of the target.
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WaitTargetType(Graphic, UOColor) |
Waits the type of the target.
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Warmode(Boolean) |
Warmodes the specified enabled.
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