[This is preliminary documentation and is subject to change.]
Gets maximum weight that can player carry. But dont trust it :)
Namespace:
Phoenix.WorldDataAssembly: Phoenix (in Phoenix.dll) Version: 0.7.0.0
Syntax
C# | Visual Basic | Visual C++ |
public ushort MaxWeight { get; }
Public ReadOnly Property MaxWeight As UShort
public: property unsigned short MaxWeight { unsigned short get (); }