[This is preliminary documentation and is subject to change.]

Gets maximum weight that can player carry. But dont trust it :)

Namespace:  Phoenix.WorldData
Assembly:  Phoenix (in Phoenix.dll) Version: 0.7.0.0

Syntax

         
 C#  Visual Basic  Visual C++ 
public ushort MaxWeight { get; }
Public ReadOnly Property MaxWeight As UShort
public:
property unsigned short MaxWeight {
	unsigned short get ();
}

See Also