[This is preliminary documentation and is subject to change.]
Namespace: Phoenix.WorldDataAssembly: Phoenix (in Phoenix.dll) Version: 0.7.0.0
Syntax
C# | Visual Basic | Visual C++ |
public class UOPlayer : UOCharacter
Public Class UOPlayer _ Inherits UOCharacter
public ref class UOPlayer : public UOCharacter
Members
All Members | Constructors | Properties | Methods | Events |
Public Protected | Instance Static | Declared Inherited | XNA Framework Only .NET Compact Framework Only |
Member | Description | |
---|---|---|
UOPlayer(UInt32) | Initializes a new instance of the UOPlayer class | |
Armor | ||
Backpack | ||
CannotMove | (Inherited from UOCharacter.) | |
CannotTalk | (Inherited from UOCharacter.) | |
Click()()() | (Inherited from UOObject.) | |
Color | (Inherited from UOObject.) | |
Dead |
Gets wheter character is dead or not.
(Inherited from UOCharacter.) | |
Description | (Inherited from UOObject.) | |
Dexterity | ||
Direction | (Inherited from UOCharacter.) | |
Distance | (Inherited from UOObject.) | |
Equals(UOObject) | (Inherited from UOObject.) | |
Equals(Object) | (Inherited from UOObject.) | |
Exist | (Inherited from UOObject.) | |
Flags | (Inherited from UOObject.) | |
GetHashCode()()() | (Inherited from UOObject.) | |
Gold | ||
Hidden | (Inherited from UOCharacter.) | |
Hits | (Inherited from UOCharacter.) | |
Changed | (Inherited from UOObject.) | |
ChangeWarmode(WarmodeChange) | ||
Intelligence | ||
Invulnerable | (Inherited from UOCharacter.) | |
Layers | (Inherited from UOCharacter.) | |
Mana | (Inherited from UOCharacter.) | |
MaxHits | (Inherited from UOCharacter.) | |
MaxMana | (Inherited from UOCharacter.) | |
MaxStamina | (Inherited from UOCharacter.) | |
MaxWeight |
Gets maximum weight that can player carry. But dont trust it :)
| |
Model | (Inherited from UOCharacter.) | |
Name | (Inherited from UOObject.) | |
Notoriety | (Inherited from UOCharacter.) | |
Poisoned | (Inherited from UOCharacter.) | |
Print(Object) | (Inherited from UOCharacter.) | |
Print(String, array<Object>[]()[]) | (Inherited from UOCharacter.) | |
Print(UInt16, Object) | (Inherited from UOCharacter.) | |
Print(UInt16, String, array<Object>[]()[]) | (Inherited from UOCharacter.) | |
Renamable | (Inherited from UOCharacter.) | |
Rename(String) | (Inherited from UOCharacter.) | |
RequestStatus()()() |
Requests status of character from server. Exits immediatly.
(Inherited from UOCharacter.) | |
RequestStatus(Int32) |
Requests status of character from server. Exits after status has been received or timeout occured.
(Inherited from UOCharacter.) | |
Running | (Inherited from UOCharacter.) | |
Serial | (Inherited from UOObject.) | |
Skills | ||
Stamina | (Inherited from UOCharacter.) | |
Strenght | ||
Tell(String) | (Inherited from UOCharacter.) | |
Tell(String, array<Object>[]()[]) | (Inherited from UOCharacter.) | |
ToString()()() | (Inherited from UOObject.) | |
Use()()() | (Inherited from UOObject.) | |
WaitTarget()()() | (Inherited from UOObject.) | |
Warmode | (Overrides UOCharacter..::.Warmode.) | |
Weight | ||
X | (Inherited from UOObject.) | |
Y | (Inherited from UOObject.) | |
Z | (Inherited from UOObject.) |
Inheritance Hierarchy
System..::.Object
Phoenix.WorldData..::.UOObject
Phoenix.WorldData..::.UOCharacter
Phoenix.WorldData..::.UOPlayer
Phoenix.WorldData..::.UOObject
Phoenix.WorldData..::.UOCharacter
Phoenix.WorldData..::.UOPlayer