[This is preliminary documentation and is subject to change.]

Properties for each item. Usage is not exactly known for most flags

Namespace:  MulLib
Assembly:  MulLib (in MulLib.dll) Version: 1.0.0.0

Syntax

         
 C#  Visual Basic  Visual C++ 
[FlagsAttribute]
public enum Flags
<FlagsAttribute> _
Public Enumeration Flags
[FlagsAttribute]
public enum class Flags

Members

MemberDescription
None
Floor
You will step on this and you will be moved at items Z
Weapon
Usage unknown
Transparent
Usage unknown
Translucent
Usage unknown
Wall
Specific usage unknown, it combines flags Impassible and NoShoot I thing
Damaging
This item should cause you some damage, specific use unknown
Impassible
Player cant walk on/thru this item
Wet
Something with water
Unknown1
Unknown
Surface
You can drop items here
Climb
You could problably walk on it even if it is at higher than you.
Stockable
Many items could be placed in one stock
Window
Item is window and have window-like shadow
NoShoot
You cant shoot over this item
ArticleA
Item has 'a' article as default
ArticleAn
Item has 'an' article as default
Moongen
Usage unknown
Foliage
Unknown
PartialHue
Item is partially colored, currently unused as i know
Unknown2
Unknown
Map
Usage unknown
Container
Item could contain other items
Wearable
You can wear this
LightSource
Produces light
Animation
Item is animated, detailed info probably in Animation property
NoDiagonal
Unknown
Unknown3
Unknown
Armor
Usage unknown
Roof
You are in building if you are under this (probably)
Door
Usage unknown
StairBack
You can walk on it from front side
StairRight
You can walk on it from left side

See Also