[This is preliminary documentation and is subject to change.]
Types
| All Types | Classes | Structures | Interfaces | Enumerations |
| Name | Description | |
|---|---|---|
| Art |
Provides access to UO Arts.
Contains static functions to reading and writing raw data from/to stream
| |
| TileData..::.Art |
Art list
| |
| Dyes |
Contains methods for dying bitmaps in uo style.
| |
| TileData..::.Flags |
Properties for each item.
Usage is not exactly known for most flags
| |
| HueEntry |
Hue data object.
| |
| Hues |
Collection of hues.
| |
| IArtData |
Provides access to one type of Art data.
| |
| IndexData |
Structure that holds index informations.
| |
| IndexFile |
List of indicies for some mul files.
| |
| TileData..::.Land |
Lands list
| |
| MapPlane |
Default map planes.
| |
| MulFileAccessMode |
Access mode to data file. Used when data file is too large to load it completly to memory.
| |
| Multi | ||
| MultiData | ||
| MultiTile | ||
| RadarCol |
List of colors used in minimap.
| |
| SkillData |
Skill data.
| |
| Skills |
List of skills.
| |
| TileData |
Loads tiledata file and provide access to data by index.
Contains static functions to reading and writing raw data from/to stream.
| |
| Ultima |
General functions
| |
| UOColorConverter |
Contains basic functions to converting colors from/to Ultima Online format (A1R5G5B5).
|