[This is preliminary documentation and is subject to change.]
Types
All Types | Classes | Structures | Interfaces | Enumerations |
Name | Description | |
---|---|---|
Art |
Provides access to UO Arts.
Contains static functions to reading and writing raw data from/to stream
| |
TileData..::.Art |
Art list
| |
Dyes |
Contains methods for dying bitmaps in uo style.
| |
TileData..::.Flags |
Properties for each item.
Usage is not exactly known for most flags
| |
HueEntry |
Hue data object.
| |
Hues |
Collection of hues.
| |
IArtData |
Provides access to one type of Art data.
| |
IndexData |
Structure that holds index informations.
| |
IndexFile |
List of indicies for some mul files.
| |
TileData..::.Land |
Lands list
| |
MapPlane |
Default map planes.
| |
MulFileAccessMode |
Access mode to data file. Used when data file is too large to load it completly to memory.
| |
Multi | ||
MultiData | ||
MultiTile | ||
RadarCol |
List of colors used in minimap.
| |
SkillData |
Skill data.
| |
Skills |
List of skills.
| |
TileData |
Loads tiledata file and provide access to data by index.
Contains static functions to reading and writing raw data from/to stream.
| |
Ultima |
General functions
| |
UOColorConverter |
Contains basic functions to converting colors from/to Ultima Online format (A1R5G5B5).
|