[This is preliminary documentation and is subject to change.]

Namespace:  Phoenix.WorldData
Assembly:  Phoenix (in Phoenix.dll) Version: 0.7.0.0

Syntax

         
 C#  Visual Basic  Visual C++ 
public class UOCharacter : UOObject
Public Class UOCharacter _
	Inherits UOObject
public ref class UOCharacter : public UOObject

Members

               
 All Members  Constructors   Properties   Methods   Events  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
UOCharacter(UInt32)
Initializes a new instance of the UOCharacter class
CannotMove
CannotTalk
Click()()() (Inherited from UOObject.)
Color (Inherited from UOObject.)
Dead
Gets wheter character is dead or not.
Description (Inherited from UOObject.)
Direction
Distance (Inherited from UOObject.)
Equals(UOObject) (Inherited from UOObject.)
Equals(Object) (Inherited from UOObject.)
Exist (Inherited from UOObject.)
Flags (Inherited from UOObject.)
GetHashCode()()() (Inherited from UOObject.)
Hidden
Hits
Changed (Inherited from UOObject.)
Invulnerable
Layers
Mana
MaxHits
MaxMana
MaxStamina
Model
Name (Inherited from UOObject.)
Notoriety
Poisoned
Print(Object)
Print(String, array<Object>[]()[])
Print(UInt16, Object)
Print(UInt16, String, array<Object>[]()[])
Renamable
Rename(String)
RequestStatus()()()
Requests status of character from server. Exits immediatly.
RequestStatus(Int32)
Requests status of character from server. Exits after status has been received or timeout occured.
Running
Serial (Inherited from UOObject.)
Stamina
Tell(String)
Tell(String, array<Object>[]()[])
ToString()()() (Inherited from UOObject.)
Use()()() (Inherited from UOObject.)
WaitTarget()()() (Inherited from UOObject.)
Warmode
Gets character warmode.
X (Inherited from UOObject.)
Y (Inherited from UOObject.)
Z (Inherited from UOObject.)

Inheritance Hierarchy

System..::.Object
  Phoenix.WorldData..::.UOObject
    Phoenix.WorldData..::.UOCharacter
      Phoenix.WorldData..::.UOPlayer

See Also