[This is preliminary documentation and is subject to change.]
The UOPlayer type exposes the following methods.
Methods
Public Protected | Instance Static | Declared Inherited | XNA Framework Only .NET Compact Framework Only |
Member | Description | |
---|---|---|
Click()()() | (Inherited from UOObject.) | |
Equals(UOObject) | (Inherited from UOObject.) | |
Equals(Object) | (Inherited from UOObject.) | |
GetHashCode()()() | (Inherited from UOObject.) | |
ChangeWarmode(WarmodeChange) | ||
Print(Object) | (Inherited from UOCharacter.) | |
Print(String, array<Object>[]()[]) | (Inherited from UOCharacter.) | |
Print(UInt16, Object) | (Inherited from UOCharacter.) | |
Print(UInt16, String, array<Object>[]()[]) | (Inherited from UOCharacter.) | |
Rename(String) | (Inherited from UOCharacter.) | |
RequestStatus()()() |
Requests status of character from server. Exits immediatly.
(Inherited from UOCharacter.) | |
RequestStatus(Int32) |
Requests status of character from server. Exits after status has been received or timeout occured.
(Inherited from UOCharacter.) | |
Tell(String) | (Inherited from UOCharacter.) | |
Tell(String, array<Object>[]()[]) | (Inherited from UOCharacter.) | |
ToString()()() | (Inherited from UOObject.) | |
Use()()() | (Inherited from UOObject.) | |
WaitTarget()()() | (Inherited from UOObject.) |