[This is preliminary documentation and is subject to change.]
Id of texture to use probably from "texmaps.mul"
Namespace:
MulLibAssembly: MulLib (in MulLib.dll) Version: 1.0.0.0
Syntax
C# | Visual Basic | Visual C++ |
public ushort TextureID { get; set; }
Public Property TextureID As UShort
public: property unsigned short TextureID { unsigned short get (); void set (unsigned short value); }