[This is preliminary documentation and is subject to change.]

Id of texture to use probably from "texmaps.mul"

Namespace:  MulLib
Assembly:  MulLib (in MulLib.dll) Version: 1.0.0.0

Syntax

         
 C#  Visual Basic  Visual C++ 
public ushort TextureID { get; set; }
Public Property TextureID As UShort
public:
property unsigned short TextureID {
	unsigned short get ();
	void set (unsigned short value);
}

See Also