[This is preliminary documentation and is subject to change.]
Lands list
Namespace:
MulLibAssembly: MulLib (in MulLib.dll) Version: 1.0.0.0
Syntax
C# | Visual Basic | Visual C++ |
public struct Land
Public Structure Land
public value class Land
Members
All Members | Properties ![]() | Methods ![]() |
![]() ![]() | ![]() ![]() ![]() | ![]() ![]() | ![]() ![]() ![]() ![]() |
Member | Description | |
---|---|---|
![]() ![]() | Equality(TileData..::.Land, TileData..::.Land) |
Compares two Land objects.
|
![]() | Equals(Object) |
Compares actual object with specified one.
(Overrides ValueType..::.Equals(Object).) |
![]() | Flags |
Combination of Flags
|
![]() | GetHashCode()()() |
Returns the hash code for this instance.
(Overrides ValueType..::.GetHashCode()()().) |
![]() ![]() | Inequality(TileData..::.Land, TileData..::.Land) |
Compares two Land objects.
|
![]() | Name |
Name of item of maximum lenght of 20 characters.
|
![]() | NameBytes |
Gets or sets name from/to byte array with ascii encoding.
|
![]() | TextureID |
Id of texture to use probably from "texmaps.mul"
|
![]() | ToString()()() |
Returns a string that represents the current Land object.
(Overrides ValueType..::.ToString()()().) |