[This is preliminary documentation and is subject to change.]

Lands list

Namespace:  MulLib
Assembly:  MulLib (in MulLib.dll) Version: 1.0.0.0

Syntax

         
 C#  Visual Basic  Visual C++ 
public struct Land
Public Structure Land
public value class Land

Members

         
 All Members  Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
Equality(TileData..::.Land, TileData..::.Land)
Compares two Land objects.
Equals(Object)
Compares actual object with specified one.
(Overrides ValueType..::.Equals(Object).)
Flags
Combination of Flags
GetHashCode()()()
Returns the hash code for this instance.
(Overrides ValueType..::.GetHashCode()()().)
Inequality(TileData..::.Land, TileData..::.Land)
Compares two Land objects.
Name
Name of item of maximum lenght of 20 characters.
NameBytes
Gets or sets name from/to byte array with ascii encoding.
TextureID
Id of texture to use probably from "texmaps.mul"
ToString()()()
Returns a string that represents the current Land object.
(Overrides ValueType..::.ToString()()().)

See Also