[This is preliminary documentation and is subject to change.]
The UOPlayer type exposes the following properties.
Properties
Public Protected | Instance Static | Declared Inherited | XNA Framework Only .NET Compact Framework Only |
Member | Description | |
---|---|---|
Armor | ||
Backpack | ||
CannotMove | (Inherited from UOCharacter.) | |
CannotTalk | (Inherited from UOCharacter.) | |
Color | (Inherited from UOObject.) | |
Dead |
Gets wheter character is dead or not.
(Inherited from UOCharacter.) | |
Description | (Inherited from UOObject.) | |
Dexterity | ||
Direction | (Inherited from UOCharacter.) | |
Distance | (Inherited from UOObject.) | |
Exist | (Inherited from UOObject.) | |
Flags | (Inherited from UOObject.) | |
Gold | ||
Hidden | (Inherited from UOCharacter.) | |
Hits | (Inherited from UOCharacter.) | |
Intelligence | ||
Invulnerable | (Inherited from UOCharacter.) | |
Layers | (Inherited from UOCharacter.) | |
Mana | (Inherited from UOCharacter.) | |
MaxHits | (Inherited from UOCharacter.) | |
MaxMana | (Inherited from UOCharacter.) | |
MaxStamina | (Inherited from UOCharacter.) | |
MaxWeight |
Gets maximum weight that can player carry. But dont trust it :)
| |
Model | (Inherited from UOCharacter.) | |
Name | (Inherited from UOObject.) | |
Notoriety | (Inherited from UOCharacter.) | |
Poisoned | (Inherited from UOCharacter.) | |
Renamable | (Inherited from UOCharacter.) | |
Running | (Inherited from UOCharacter.) | |
Serial | (Inherited from UOObject.) | |
Skills | ||
Stamina | (Inherited from UOCharacter.) | |
Strenght | ||
Warmode | (Overrides UOCharacter..::.Warmode.) | |
Weight | ||
X | (Inherited from UOObject.) | |
Y | (Inherited from UOObject.) | |
Z | (Inherited from UOObject.) |