[This is preliminary documentation and is subject to change.]

The UOPlayer type exposes the following properties.

Properties

 Public

 Protected
 Instance

 Static
 Declared

 Inherited
 XNA Framework Only

 .NET Compact Framework Only

 MemberDescription
Armor
Backpack
CannotMove (Inherited from UOCharacter.)
CannotTalk (Inherited from UOCharacter.)
Color (Inherited from UOObject.)
Dead
Gets wheter character is dead or not.
(Inherited from UOCharacter.)
Description (Inherited from UOObject.)
Dexterity
Direction (Inherited from UOCharacter.)
Distance (Inherited from UOObject.)
Exist (Inherited from UOObject.)
Flags (Inherited from UOObject.)
Gold
Hidden (Inherited from UOCharacter.)
Hits (Inherited from UOCharacter.)
Intelligence
Invulnerable (Inherited from UOCharacter.)
Layers (Inherited from UOCharacter.)
Mana (Inherited from UOCharacter.)
MaxHits (Inherited from UOCharacter.)
MaxMana (Inherited from UOCharacter.)
MaxStamina (Inherited from UOCharacter.)
MaxWeight
Gets maximum weight that can player carry. But dont trust it :)
Model (Inherited from UOCharacter.)
Name (Inherited from UOObject.)
Notoriety (Inherited from UOCharacter.)
Poisoned (Inherited from UOCharacter.)
Renamable (Inherited from UOCharacter.)
Running (Inherited from UOCharacter.)
Serial (Inherited from UOObject.)
Skills
Stamina (Inherited from UOCharacter.)
Strenght
Warmode (Overrides UOCharacter..::.Warmode.)
Weight
X (Inherited from UOObject.)
Y (Inherited from UOObject.)
Z (Inherited from UOObject.)

See Also